Skip to content

Variation

Definition

Variation = generating new candidate constraints for selection to filter. Costs exergy up front for an uncertain return, which is why it looks like waste from inside.

Sources

Source Biology Work Cost per useful variant
Random Mutation Accidents, mistakes High
Recombination Sexual reproduction Combining practices, cross-domain hires Medium
Transfer Horizontal gene transfer Copying competitors, open source, consultants Low; produces sameness
Directed Rare Modeling, design, experiments, simulation Lowest

Cheap media

D8. Intelligence moves variation and selection into cheap media. [Framing] Evolution tests variants by building them and letting them die. Minds, models and prototypes test them before committing real exergy ("let our hypotheses die in our stead", Popper). Much knowledge work is variation and selection in a low-energy medium steering high-energy commitments.

D9. When variation becomes cheap, selection becomes the bottleneck. [Hypothesis] AI pushes variant generation toward zero cost. Scarcity moves to evaluation, judgment, grounding and accountability.

Balance

Variation Selection Result
Low Strong Efficient, brittle
High Weak Novelty without consolidation; waste
Cut as "waste" Any Loss of adaptability (common in mature orgs)

Stop point

Heredity in organizations (culture, playbooks, people) is looser than genetic heredity, which weakens selection. Further detail does not change the physics, so it is not expanded here.